
#ifndef ROTATIIONNOTE_H
#define ROTATIIONNOTE_H

#include <BVector>
#include <BRealSpinBox>

#include "Note.h"

class RotationNote : public Note
{
public:
	RotationNote(BWidget* parent = 0);
	~RotationNote();

protected:
	void slotAssetChanged(BObject* object, const BValue& value);
	void slotXSpinBoxEditFinished(BObject* object, const BValue& value);
	void slotYSpinBoxEditFinished(BObject* object, const BValue& value);
	void slotZSpinBoxEditFinished(BObject* object, const BValue& value);

private:
	BRealSpinBox* _xSpinBox;
	BRealSpinBox* _ySpinBox;
	BRealSpinBox* _zSpinBox;
};
#endif
